using UnityEngine; namespace FUJIFILM { public class InitScreen : MonoBehaviour { private void Awake() { AdjustScreenResolution(); } private void AdjustScreenResolution() { float w = Screen.currentResolution.width; float h = Screen.currentResolution.height; if (w * 16 > h * 9) { Screen.SetResolution((int)(h * (float)((float)9 / 16)), (int)h, true); } else { Screen.SetResolution((int)w, (int)(w * (float)((float)16 / 9)), true); } //#endif } } }