using System; using UnityEngine.UI; using TMPro; using UnityEngine; namespace HK.FUJIFILM { public class DesignPhotoItem : UIItemBase { [SerializeField] private Button goDesignPhotoItem; [SerializeField] private Button btnDelete; public Action ClickDeleteCallback; public Action ClickDesignPhotoCallback; public override void OnInit() { base.OnInit(); #region AutoGen_Init goDesignPhotoItem = GetComponent