using System; using System.Collections.Generic; using Runtime; using Runtime.UI.Other; using UnityEngine.UI; using TMPro; using UnityEngine; using ZGame; using Random = UnityEngine.Random; namespace HK { public class Product2StickerItem : UIItemBase { [SerializeField] private Button btnSticker; // [SerializeField] private Transform themeParent; [SerializeField] private Transform themeItemParent; [SerializeField] private Transform themeSelectColorParent; [SerializeField] private NotebookColorBar NotebookColorBar; [SerializeField] private CarouselImage CarouselImage; [SerializeField] private Transform imgDesignParent; [SerializeField] DesignCoverItem designCoverItem; Book_M book; public Action ClickAction; // tmp GameObject goTheme; GameObject goThemeItem; GameObject goThemeColor; public int maxSize = 160; public override void OnInit() { base.OnInit(); #region AutoGen_Init btnSticker = GetValue