using UnityEngine.UI; using TMPro; using UnityEngine; using ZGame; namespace HK.FUJIFILM { public class DesignTemplateItem : UIItemBase { [SerializeField] private Button goDesignPhotoItem; private Sprite templateSprite; private DesignItem designItem; public override void OnInit() { base.OnInit(); #region AutoGen_Init goDesignPhotoItem = GetComponent