// using Cysharp.Threading.Tasks; using UnityEngine; namespace HK { [Procedure(ProcedureType.LoadingGameSceneProcedure)] class LoadingGameSceneProcedure : ProcedureBase { public override void OnEnter() { base.OnEnter(); // UniTask.Create(async () => // { // await ResourcesLocalComponent.Instance.LoadSceneAsync(AssetConst.Assets_DemoGame_GameRes_Scene_Game_unity); // ZCGame.ProcedureManager.ChangeProcedure(ProcedureType.GameSceneLogicProcedure); // }).Forget(); } public override void OnLeave() { base.OnLeave(); } } }