using System; using UnityEngine.UI; using TMPro; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.Serialization; using ZGame; namespace HK.FUJIFILM { public class PhotoItemOperation : UIItemBase, IPointerEnterHandler, IPointerExitHandler { [SerializeField] private Button btnToUp; [SerializeField] private Button btnToDown; [SerializeField] private Button btnRRotate; [SerializeField] private Button btnLRotate; [SerializeField] private Button btnDelete; [SerializeField] private Button btnClose; [SerializeField] private Button btnHCenter; [SerializeField] private Button btnVCenter; CanvasGroup canvasGroup; [SerializeField] private GameObject target; public override void OnInit() { base.OnInit(); #region AutoGen_Init btnToUp = GetValue