using System; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; namespace HK.FUJIFILM { public class CheckIsEnterToggle: MonoBehaviour, IPointerClickHandler, IPointerEnterHandler, IPointerExitHandler { Toggle toggle; private void Awake() { toggle = GetComponent(); } public void OnPointerClick(PointerEventData eventData) { toggle.isOn = true; Debug.Log("click"); } public void OnPointerEnter(PointerEventData eventData) { Debug.Log("enter"); } public void OnPointerExit(PointerEventData eventData) { Debug.Log("exit"); } } }