using UnityEngine; using UnityEngine.UI; namespace HK.FUJIFILM { public class ThreeDModelRender : MonoBehaviour { public Camera renderCamera; public Camera renderRawImageCamera; void LateUpdate() { // 确保 RenderTexture 已赋值 renderCamera.Render(); // 手动触发渲染,与 UI 刷新同步 renderRawImageCamera.Render(); } } }