using System; using System.IO; using UnityEngine; namespace HK.FUJIFILM { public class StrokeCamSetPosition : MonoBehaviour { private string path = Path.Combine(Application.streamingAssetsPath, "TestStrokeCam.txt"); private void Update() { if (Input.GetKeyDown(KeyCode.O)) { Set(); } } void Set() { var lines = File.ReadAllLines(path); transform.localPosition = new Vector3(float.Parse(lines[0]), float.Parse(lines[1]), float.Parse(lines[2])); } } }