using UnityEngine.UI; using TMPro; using UnityEngine; namespace HK { public class CommodityItem : UIItemBase { [SerializeField] private Button btnEditor; [SerializeField] private Button btnDelete; [SerializeField] private RawImage rawPic; [SerializeField] private Button btnReduce; [SerializeField] private TMP_Text txtCount; [SerializeField] private Button btnAdd; [SerializeField] private TMP_Text txtPrice; [SerializeField] private TMP_Text txtProductName; public override void OnInit() { base.OnInit(); #region AutoGen_Init btnEditor = GetValue