using System.Collections.Generic; using HK.Keyboard; using Runtime.Helper; using TMPro; using UnityEditor; using UnityEngine; using UnityEngine.UI; namespace HK.Editor { public class UIToolEditor : UnityEditor.Editor { #region Keyborad [MenuItem("GameObject/ZTool/KeyboradTool/自动添加Button")] public static void AutoGetInputKey() { foreach (var go in Selection.gameObjects) { var tmpTexts = go.transform.FindChildDeeps(); if (tmpTexts != null && tmpTexts.Count > 0) { foreach (var tmpText in tmpTexts) { tmpText.button = tmpText.GetComponent