using HK; using HK.FUJIFILM; using UnityEngine; using UnityEngine.UI; using ZGame; public class PetIDCard_Fixed : Model_Fixed { protected override void ProduceDesign_CopyDesignItemAssetEvent(object sender, GameEventArgs e) { } protected override void MugActualModel_Fixed_GenPhotoEvent(object sender, GameEventArgs e) { var args = e as MugActualModel_Fixed_GenPhotoEventArgs; var loadGameObject = GameObject.Instantiate(args.go, designParent); loadGameObject.transform.localPosition = args.go.transform.localPosition; var image = loadGameObject.GetComponent(); loadGameObject.AddComponent().SetData(args.go.transform); loadGameObject.SetActive(true); } }