using System; using UnityEngine; using UnityEngine.UI; using ZGame; namespace HK.FUJIFILM { public class ImageDesignItem : MonoBehaviour { [SerializeField] private Image maskImage; [SerializeField] private Transform designParent; [SerializeField] private Button btnAddImage; public Transform DesignParent => designParent; public string ID; public Action OnClickAddImage; public Transform targetTran = null; private void Awake() { maskImage = GetComponent(); designParent = transform.GetChild(0).transform; btnAddImage = transform.GetChild(1).GetComponent