using UnityEngine.UI; using TMPro; using UnityEngine; namespace HK { public class ChooseProductUI : UIBase { [SerializeField] private UpMenuItem goUpMenu; [SerializeField] private Button btnBig; [SerializeField] private Button btnSmall; public override void OnInit() { base.OnInit(); #region AutoGen_Init goUpMenu = GetValue("goUpMenu"); btnBig = GetValue