using UnityEngine.UI; using TMPro; using UnityEngine; namespace HK { public class Product3TextItem : UIItemBase { [SerializeField] private Button btnPositionUp; [SerializeField] private Button btnPositionMiddle; [SerializeField] private Button btnPositionDown; [SerializeField] private TMP_InputField inpContent; public override void OnInit() { base.OnInit(); #region AutoGen_Init btnPositionUp = GetValue