using System.Collections.Generic; using Runtime; using UnityEngine.UI; using TMPro; using UnityEngine; using ZGame; namespace HK { public class ShoppingCartUI : UIBase { [SerializeField] private UpMenuItem goUpMenu; [SerializeField] private TMP_Text txtQuantity; [SerializeField] private TMP_Text txtSubtotal; [SerializeField] private TMP_Text txtDiscount; [SerializeField] private TMP_Text txtAmount; [SerializeField] private Button btnConfirm; [SerializeField] ScrollRect scrollRect; [SerializeField] GameObject commodityItem; List items = new List(); public override void OnInit() { base.OnInit(); #region AutoGen_Init goUpMenu = GetValue("goUpMenu"); txtQuantity = GetValue("txtQuantity"); txtSubtotal = GetValue("txtSubtotal"); txtDiscount = GetValue("txtDiscount"); txtAmount = GetValue("txtAmount"); btnConfirm = GetValue