using Data; using Runtime; using UnityEngine.UI; using TMPro; using UnityEngine; using ZGame; namespace HK { public class ProductUI : UIBase { [SerializeField] private Button btnStepDesign; [SerializeField] private Button btnStepText; [SerializeField] private Button btnStepLayout; [SerializeField] private RawImage rawShow; [SerializeField] private UpMenuItem goUpMenu; [SerializeField] private Product1ColorItem Product1Color; [SerializeField] private Product2StickerItem Product2Sticker; [SerializeField] private Product3TextItem Product3Text; [SerializeField] private Product4LineItem Product4Line; [SerializeField] private Product5ConfirmItem Product5Confirm; [SerializeField] private DesignCoverItem designCoverItem; GameObject model; Book_M book; NotebookModelBar notebook; private int index; public override void OnInit() { base.OnInit(); #region AutoGen_Init btnStepDesign = GetValue