using System; using Runtime; using UnityEngine.UI; using TMPro; using UnityEngine; namespace HK { public class UpMenuItem : UIItemBase { [SerializeField] private Button btnHome; [SerializeField] private Button btnReturn; [SerializeField] private Button btnShoppingCart; [SerializeField] private TMP_Text txtShoppingCartCount; [SerializeField] private TMP_Dropdown droChooseLanguage; public Action OnClickHome; public Action OnClickReturn; public Action OnClickShoppingCart; public override void OnInit() { base.OnInit(); #region AutoGen_Init btnHome = GetValue