using System; using Runtime; using UnityEngine.UI; using TMPro; using UnityEngine; using ZXL.Helper; namespace HK { public class CommodityItem : UIItemBase { [SerializeField] private Button btnEditor; [SerializeField] private Button btnDelete; [SerializeField] private RawImage rawPic; [SerializeField] private Button btnReduce; [SerializeField] private TMP_Text txtCount; [SerializeField] private Button btnAdd; [SerializeField] private TMP_Text txtPrice; [SerializeField] private TMP_Text txtProductName; ShoppingCartData shoppingCartData; public Action OnUpdateCallback; public override void OnInit() { base.OnInit(); #region AutoGen_Init btnEditor = GetValue