using UnityEngine;
using UnityEngine.UI;
namespace Base.Helper
{
public static class UIHelper
{
///
/// 限制Image尺寸在最大尺寸范围内,等比例进行缩放
///
///
///
public static void LimitTheImageSize(Image image, float maxSize)
{
var rect = image.sprite.rect;
var max = rect.width > rect.height ? rect.width : rect.height;
var size = maxSize / max;
image.rectTransform.sizeDelta = new Vector2(size * rect.width, size * rect.height);
}
}
}