// using System.Collections.Generic; // using Runtime; // using UnityEngine.UI; // using TMPro; // using UnityEngine; // using ZGame; // // namespace HK // { // public class ShoppingCartUI : UIBase // { // [SerializeField] private UpMenuItem goUpMenu; // [SerializeField] private TMP_Text txtQuantity; // [SerializeField] private TMP_Text txtSubtotal; // [SerializeField] private TMP_Text txtDiscount; // [SerializeField] private TMP_Text txtAmount; // [SerializeField] private Button btnConfirm; // [SerializeField] ScrollRect scrollRect; // [SerializeField] GameObject commodityItem; // List items = new List(); // // public override void OnInit() // { // base.OnInit(); // // #region AutoGen_Init // // goUpMenu = GetValue("goUpMenu"); // txtQuantity = GetValue("txtQuantity"); // txtSubtotal = GetValue("txtSubtotal"); // txtDiscount = GetValue("txtDiscount"); // txtAmount = GetValue("txtAmount"); // btnConfirm = GetValue