// using System.Collections.Generic; // using Data; // using Runtime; // using UnityEngine.UI; // using TMPro; // using UnityEngine; // using ZGame; // // namespace HK // { // public class ProductUI : UIBase // { // [SerializeField] private Button btnStepDesign; // [SerializeField] private Button btnStepText; // [SerializeField] private Button btnStepLayout; // [SerializeField] private RawImage rawShow; // [SerializeField] private UpMenuItem goUpMenu; // [SerializeField] private Product1ColorItem Product1Color; // [SerializeField] private Product2StickerItem Product2Sticker; // [SerializeField] private Product3TextItem Product3Text; // [SerializeField] private Product4LineItem Product4Line; // [SerializeField] private Product5ConfirmItem Product5Confirm; // [SerializeField] private DesignCoverItem designCoverItem; // // GameObject model; // Book_M book; // NotebookModelBar notebook; // private int index; // // public override void OnInit() // { // base.OnInit(); // // #region AutoGen_Init // // btnStepDesign = GetValue