using System; using Data; using UnityEngine.UI; using TMPro; using UnityEngine; using ZGame; namespace HK.FUJIFILM { public class TermAndConditionsUI : UIBase { [SerializeField] private TMP_Text txtTitle; [SerializeField] private TMP_Text txtContext_Chin; [SerializeField] private ScrollRect scrTerm; [SerializeField] private Toggle togAgree; [SerializeField] private Button btnStart; [SerializeField] private UpMenuItem goUpMenu; public override void OnInit() { base.OnInit(); #region AutoGen_Init txtTitle = GetValue("txtTitle"); txtContext_Chin = GetValue("txtContext_Chin"); togAgree = GetValue("togAgree"); scrTerm = GetValue("scrTerm"); btnStart = GetValue