using HK.Keyboard; using Runtime; using UnityEngine.UI; using TMPro; using UnityEngine; using ZGame; namespace HK.FUJIFILM { public class SubmitMessageUI : UIBase { [SerializeField] private UpMenuItem goUpMenu; [SerializeField] private TMP_InputField inpName; [SerializeField] private TMP_Text txtNameError; [SerializeField] private TMP_InputField inpMobile; [SerializeField] private TMP_Text txtModileError; [SerializeField] private TMP_InputField inpEmail; [SerializeField] private Toggle togIsAgree; [SerializeField] private Button btnNext; public override void OnInit() { base.OnInit(); #region AutoGen_Init goUpMenu = GetValue("goUpMenu"); inpName = GetValue("inpName"); txtNameError = GetValue("txtNameError"); inpMobile = GetValue("inpMobile"); txtModileError = GetValue("txtModileError"); inpEmail = GetValue("inpEmail"); togIsAgree = GetValue("togIsAgree"); btnNext = GetValue