using System.Collections.Generic; using Runtime; using UnityEngine.UI; using TMPro; using Unity.VisualScripting; using UnityEngine; using ZGame; namespace HK.FUJIFILM { public class ShoppingCartUI : UIBase { [SerializeField] private UpMenuItem goUpMenu; [SerializeField] private ScrollRect scrCarts; [SerializeField] private TMP_Text txtTotalQty; [SerializeField] private TMP_Text txtSubTotal; [SerializeField] private TMP_Text txtDiscount; [SerializeField] private TMP_Text txtGrandTotal; [SerializeField] private Button btnCheckout; List items = new List(); public override void OnInit() { base.OnInit(); #region AutoGen_Init goUpMenu = GetValue("goUpMenu"); scrCarts = GetValue("scrCarts"); txtTotalQty = GetValue("txtTotalQty"); txtSubTotal = GetValue("txtSubTotal"); txtDiscount = GetValue("txtDiscount"); txtGrandTotal = GetValue("txtGrandTotal"); btnCheckout = GetValue