using System.Collections.Generic; using Runtime.UI; using Runtime.UI.Other; using UnityEngine.UI; using TMPro; using UnityEngine; namespace HK.FUJIFILM { public class SettingUI : UIBase { [SerializeField] private Button btnBack; [SerializeField] private Setting_Inventory Setting_Inventory; [SerializeField] private Setting_Monetary Setting_Monetary; [SerializeField] private Button btnSelect; [SerializeField] private List items = new List() { "库存设置", "货币设置" }; public override void OnInit() { base.OnInit(); #region AutoGen_Init btnBack = GetValue