using UnityEngine.UI; using TMPro; using UnityEngine; using ZGame; namespace HK.FUJIFILM { public class PhotoItemOperation : UIItemBase { [SerializeField] private Button btnToUp; [SerializeField] private Button btnToDown; [SerializeField] private Button btnRotate; [SerializeField] private Button btnDelete; [SerializeField] private Button btnClose; CanvasGroup canvasGroup; [SerializeField] private GameObject target; public override void OnInit() { base.OnInit(); #region AutoGen_Init btnToUp = GetValue