using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using ZGame; namespace HK.FUJIFILM { public class DoubleSideCushionItem : A11ozCeramicsMugItem { public Toggle toggle; public Toggle toggle1; public override void OnInit() { base.OnInit(); } protected override void ProductA11ozCeramicsMugItemEvent(object sender, GameEventArgs e) { var args = e as ProductA11ozCeramicsMugItemEventArgs; if (designItems.Count > 0 && currentDesignGo != null) { foreach (var imageDesignItem in designItems.Values) { imageDesignItem.DeleteAllPhoto(); } if (toggle.isOn) { toggle.GetComponent().sprite = args.sprite; var binding_1 = toggle.GetComponent(); var list_tog = binding_1.GetAllValue(); foreach (var go in list_tog) { if (go.name == "Image") continue; go.SetActive(false); } binding_1.GetValue(args.sprite.name).gameObject.SetActive(true); } else { toggle1.GetComponent().sprite = args.sprite; var binding_1 = toggle1.GetComponent(); var list_tog = binding_1.GetAllValue(); foreach (var go in list_tog) { if (go.name == "Image") continue; go.SetActive(false); } binding_1.GetValue(args.sprite.name).gameObject.SetActive(true); } EventManager.Instance.FireNow(this, new ProduceDesign_CopyDesignItemAssetEventArgs(currentDesignGo, productScriptableObject, args.sprite, designItems)); return; } designItems.Clear(); for (var i = 0; i < imgTemplate.transform.childCount; i++) { GameObject.Destroy(imgTemplate.transform.GetChild(i).gameObject); } imgTemplate.sprite = args.sprite; currentDesignGo = ResourcesManager.Instance.LoadGameObject(args.designItem.designItemAssetPath, imgTemplate.transform); if (currentDesignGo.TryGetComponent(typeof(Image), out var image)) { var img = ((Image)image); img.sprite = args.sprite; img.enabled = productScriptableObject.isShowTemplate; } toggle = currentDesignGo.transform.GetChild(0).GetComponent(); var binding = currentDesignGo.transform.GetChild(0).GetComponent(); var allValue = binding.GetAllValue(); foreach (var go in allValue) { if (go.name == "Image") continue; go.SetActive(false); } binding.GetValue(args.sprite.name).gameObject.SetActive(true); toggle1 = currentDesignGo.transform.GetChild(1).GetComponent(); var binding1 = currentDesignGo.transform.GetChild(1).GetComponent(); var allValue1 = binding1.GetAllValue(); foreach (var go in allValue1) { if (go.name == "Image") continue; go.SetActive(false); } binding1.GetValue(args.sprite.name).gameObject.SetActive(true); var list = currentDesignGo.transform.FindChildDeeps(); foreach (var item in list) { item.SetData(GuidGenerator.GenerateStandardGuid()); designItems.Add(item.ID, item); } EventManager.Instance.FireNow(this, new ProduceDesign_CopyDesignItemAssetEventArgs(currentDesignGo, productScriptableObject, args.sprite, designItems)); } #region AutoGen_Method #endregion public override void OnDispose() { base.OnDispose(); GameObject.Destroy(modelObject); #region AutoGen_Dispose raw = null; imgTemplate = null; #endregion } } }