using UnityEngine.UI; using TMPro; using UnityEngine; namespace HK { public class #CLASSNAME# : #BASE# { #VARIABLEDEFINITION# public override void OnInit() { base.OnInit(); #region AutoGen_Init #INITFIND# #INITADDLISTENER# #endregion } #region AutoGen_Method #METHOD# #endregion public override void OnDispose() { base.OnDispose(); #region AutoGen_Dispose #DISPOSE# #DISPOSEISNULL# #endregion } } }