using System; using System.Collections; using System.Collections.Generic; using System.Text; using UnityEngine; using UnityEngine.Networking; public class TextRecogniseApi : MonoBehaviour { public static TextRecogniseApi instance; private void Awake() { instance = this; } private void Start() { //SendApi(sprite.texture); } public Sprite sprite; public void SendApi(Texture2D tex) { StartCoroutine(Upload(tex)); } private string GetJson(Texture2D tex) { string json = "{\"requests\": [{\"image\": {\"content\": "; json += "\"" + Convert.ToBase64String(tex.EncodeToPNG()) + "\""; json += "},\"features\": [{\"type\": \"DOCUMENT_TEXT_DETECTION\"}],"; json += "\"imageContext\": {\"languageHints\": [\"zh-hant\"]}"; json += "}]}"; return json; } const string basePath = "https://vision.googleapis.com/v1/images:annotate?key=AIzaSyBOHwX6uyXTqgrniQWv3ZxWbsukD_sey2A"; IEnumerator Upload(Texture2D tex) { string json = GetJson(tex); Debug.Log(json); var request = new UnityWebRequest(basePath, "POST"); request.uploadHandler = (UploadHandler)new UploadHandlerRaw(Encoding.UTF8.GetBytes(json)); request.downloadHandler = (DownloadHandler)new DownloadHandlerBuffer(); request.SetRequestHeader("Content-Type", "application/json"); yield return request.SendWebRequest(); Debug.Log(request.downloadHandler.text); Debug.Log("Status Code: " + request.responseCode); } }