FM/Assets/Scripts/Base/Produce/Logic/LoadingGameSceneProcedure.cs

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2025-04-26 21:05:13 +08:00
// using Cysharp.Threading.Tasks;
using UnityEngine;
namespace HK
{
[Procedure(ProcedureType.LoadingGameSceneProcedure)]
class LoadingGameSceneProcedure : ProcedureBase
{
public override void OnEnter()
{
base.OnEnter();
// UniTask.Create(async () =>
// {
// await ResourcesLocalComponent.Instance.LoadSceneAsync(AssetConst.Assets_DemoGame_GameRes_Scene_Game_unity);
// ZCGame.ProcedureManager.ChangeProcedure(ProcedureType.GameSceneLogicProcedure);
// }).Forget();
}
public override void OnLeave()
{
base.OnLeave();
}
}
}