FM/Assets/Scripts/Runtime/ScriptableObject/FontThemeScriptableObject.cs

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2025-06-17 09:31:12 +08:00
using UnityEngine;
namespace HK
{
[CreateAssetMenu(fileName = "FontThemeObject", menuName = "ScriptableObjects/FontThemeObject", order = 2)]
public class FontThemeScriptableObject : ThemeBaseScriptableObject
{
public class Data
{
public Sprite bg;
public Color[] bgColors;
public Sprite font;
public Color[] fontColors;
}
}
}