publicstaticreadonlyGUIContentTEXT_SMOOTHING_HEADER=newGUIContent("Smoothing","Applies smoothing to transform actions. This allows to reduce jagged movements but adds some visual lag.");
publicstaticreadonlyGUIContentTEXT_SMOOTHING_FACTOR=newGUIContent("Factor","Indicates how much smoothing to apply. 0 - no smoothing, 100000 - maximum.");
publicstaticreadonlyGUIContentTEXT_POSITION_THRESHOLD=newGUIContent("Position Threshold","Minimum distance between target position and smoothed position when to stop automatic movement.");
publicstaticreadonlyGUIContentTEXT_ROTATION_THRESHOLD=newGUIContent("Rotation Threshold","Minimum angle between target rotation and smoothed rotation when to stop automatic movement.");
publicstaticreadonlyGUIContentTEXT_SCALE_THRESHOLD=newGUIContent("Scale Threshold","Minimum difference between target scale and smoothed scale when to stop automatic movement.");
publicstaticreadonlyGUIContentTEXT_ALLOW_CHANGING=newGUIContent("Allow Changing From Outside","Indicates if this transform can be changed from another script.");
publicstaticreadonlyGUIContentTEXT_SMOOTHING_FACTOR_DESC=newGUIContent("Indicates how much smoothing to apply. \n0 - no smoothing, 100000 - maximum.");
publicstaticreadonlyGUIContentTEXT_HELP=newGUIContent("This component receives transform data from Transform Gestures and applies changes to the GameObject.");