38 lines
1.8 KiB
C#
38 lines
1.8 KiB
C#
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using System;
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using UnityEngine;
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namespace HK.FUJIFILM
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{
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public class Game : MonoBehaviour
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{
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private void Awake()
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{
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UIManager.Instance.LoadUI(nameof(HomeUI), AssetConst.Assets_Res_FUJIFILM_Prefabs_UI_Home_prefab);
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UIManager.Instance.LoadUI(nameof(TermAndConditionsUI), AssetConst.Assets_Res_FUJIFILM_Prefabs_UI_TermAndConditions_prefab);
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UIManager.Instance.LoadUI(nameof(ProductUI), AssetConst.Assets_Res_FUJIFILM_Prefabs_UI_Product_prefab);
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UIManager.Instance.LoadUI(nameof(ProductDesginUI), AssetConst.Assets_Res_FUJIFILM_Prefabs_UI_ProductDesgin_prefab);
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UIManager.Instance.LoadUI(nameof(ShoppingCartUI), AssetConst.Assets_Res_FUJIFILM_Prefabs_UI_ShoppingCart_prefab);
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// UIManager.Instance.LoadUI(nameof(ProductUI), AssetConst.Assets_Res_Prefab_UI_ProductUI_prefab);
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// UIManager.Instance.LoadUI(nameof(ShoppingCartUI), AssetConst.Assets_Res_Prefab_UI_ShoppingCartUI_prefab);
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// UIManager.Instance.LoadUI(nameof(SubmitMessageUI), AssetConst.Assets_Res_Prefab_UI_SubmitMessageUI_prefab);
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// UIManager.Instance.LoadUI(nameof(PrintReceiptUI), AssetConst.Assets_Res_Prefab_UI_PrintReceiptUI_prefab);
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// UIManager.Instance.LoadUI(nameof(SettingUI), AssetConst.Assets_Res_Prefab_UI_SettingUI_prefab);
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ProcedureManager.Instance.ClearProcedures();
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ProcedureManager.Instance.AddProcedure(nameof(StartGameProcedure), new StartGameProcedure());
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}
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private void Start()
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{
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ProcedureManager.Instance.StartProcedure(nameof(StartGameProcedure));
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}
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private void Update()
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{
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if (Input.GetKeyDown(KeyCode.R))
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{
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UIManager.Instance.Log();
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}
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}
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}
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}
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