FM/Assets/Art/FUJIFILM/Scripts/ReloadScene.cs

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2025-08-06 09:18:46 +08:00
using System;
using UnityEngine.UI;
namespace FUJIFILM
{
using UnityEngine;
using UnityEngine.SceneManagement;
public class ReloadScene : MonoBehaviour
{
private Button btnHome;
private void Awake()
{
btnHome = GetComponent<Button>();
btnHome.onClick.RemoveAllListeners();
btnHome.onClick.AddListener(() =>
{
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
});
}
}
}