185 lines
7.0 KiB
C#
185 lines
7.0 KiB
C#
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using System;
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using System.Collections;
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using UnityEngine;
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using YooAsset;
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public class Init : MonoBehaviour
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{
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/// <summary>
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/// 资源系统运行模式
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/// </summary>
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public EPlayMode PlayMode = EPlayMode.EditorSimulateMode;
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public string PackageName = "DefaultPackage";
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public string SceneName;
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void Awake()
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{
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Debug.Log($"资源系统运行模式:{PlayMode}");
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Application.targetFrameRate = 60;
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Application.runInBackground = true;
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DontDestroyOnLoad(this.gameObject);
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}
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IEnumerator Start()
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{
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// 初始化资源系统
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YooAssets.Initialize();
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// 加载更新页面
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var go = Resources.Load<GameObject>("PatchWindow");
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GameObject.Instantiate(go);
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yield return StartCoroutine(InitPackage());
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// 设置默认的资源包
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var gamePackage = YooAssets.GetPackage(PackageName);
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YooAssets.SetDefaultPackage(gamePackage);
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yield return new WaitForSeconds(1);
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// 切换到主页面场景
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}
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private void Update()
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{
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if (Input.GetKeyDown(KeyCode.A))
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{
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YooAssets.LoadSceneSync(SceneName);
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}
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}
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private IEnumerator InitPackage()
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{
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// 创建资源包裹类
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var package = YooAssets.TryGetPackage(PackageName);
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if (package == null)
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package = YooAssets.CreatePackage(PackageName);
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// 编辑器下的模拟模式
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InitializationOperation initializationOperation = null;
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if (PlayMode == EPlayMode.EditorSimulateMode)
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{
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var buildResult = EditorSimulateModeHelper.SimulateBuild(PackageName);
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var packageRoot = buildResult.PackageRootDirectory;
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var createParameters = new EditorSimulateModeParameters();
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createParameters.EditorFileSystemParameters = FileSystemParameters.CreateDefaultEditorFileSystemParameters(packageRoot);
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initializationOperation = package.InitializeAsync(createParameters);
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}
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// 单机运行模式
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if (PlayMode == EPlayMode.OfflinePlayMode)
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{
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var createParameters = new OfflinePlayModeParameters();
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createParameters.BuildinFileSystemParameters = FileSystemParameters.CreateDefaultBuildinFileSystemParameters();
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initializationOperation = package.InitializeAsync(createParameters);
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}
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// 联机运行模式
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if (PlayMode == EPlayMode.HostPlayMode)
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{
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string defaultHostServer = GetHostServerURL();
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string fallbackHostServer = GetHostServerURL();
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IRemoteServices remoteServices = new RemoteServices(defaultHostServer, fallbackHostServer);
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var createParameters = new HostPlayModeParameters();
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createParameters.BuildinFileSystemParameters = FileSystemParameters.CreateDefaultBuildinFileSystemParameters();
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createParameters.CacheFileSystemParameters = FileSystemParameters.CreateDefaultCacheFileSystemParameters(remoteServices);
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initializationOperation = package.InitializeAsync(createParameters);
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}
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// WebGL运行模式
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if (PlayMode == EPlayMode.WebPlayMode)
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{
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#if UNITY_WEBGL && WEIXINMINIGAME && !UNITY_EDITOR
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var createParameters = new WebPlayModeParameters();
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string defaultHostServer = GetHostServerURL();
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string fallbackHostServer = GetHostServerURL();
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string packageRoot = $"{WeChatWASM.WX.env.USER_DATA_PATH}/__GAME_FILE_CACHE"; //注意:如果有子目录,请修改此处!
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IRemoteServices remoteServices = new RemoteServices(defaultHostServer, fallbackHostServer);
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createParameters.WebServerFileSystemParameters = WechatFileSystemCreater.CreateFileSystemParameters(packageRoot, remoteServices);
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initializationOperation = package.InitializeAsync(createParameters);
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#else
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var createParameters = new WebPlayModeParameters();
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createParameters.WebServerFileSystemParameters = FileSystemParameters.CreateDefaultWebServerFileSystemParameters();
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initializationOperation = package.InitializeAsync(createParameters);
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#endif
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}
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yield return initializationOperation;
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// 如果初始化失败弹出提示界面
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if (initializationOperation.Status != EOperationStatus.Succeed)
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{
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Debug.LogError($"{initializationOperation.Error}");
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}
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else
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{
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// 2. 请求资源清单的版本信息
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var operation =package.RequestPackageVersionAsync();
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yield return operation;
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if (operation.Status != EOperationStatus.Succeed)
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yield break;
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// 3. 传入的版本信息更新资源清单
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var packageVersion = package.GetPackageVersion();
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var operation1 =package.UpdatePackageManifestAsync(packageVersion);
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yield return operation1;
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if (operation1.Status != EOperationStatus.Succeed)
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yield break;
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Debug.Log("init finish");
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}
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}
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/// <summary>
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/// 获取资源服务器地址
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/// </summary>
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private string GetHostServerURL()
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{
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//string hostServerIP = "http://10.0.2.2"; //安卓模拟器地址
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string hostServerIP = "http://127.0.0.1";
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string appVersion = "v1.0";
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#if UNITY_EDITOR
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if (UnityEditor.EditorUserBuildSettings.activeBuildTarget == UnityEditor.BuildTarget.Android)
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return $"{hostServerIP}/CDN/Android/{appVersion}";
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else if (UnityEditor.EditorUserBuildSettings.activeBuildTarget == UnityEditor.BuildTarget.iOS)
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return $"{hostServerIP}/CDN/IPhone/{appVersion}";
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else if (UnityEditor.EditorUserBuildSettings.activeBuildTarget == UnityEditor.BuildTarget.WebGL)
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return $"{hostServerIP}/CDN/WebGL/{appVersion}";
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else
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return $"{hostServerIP}/CDN/PC/{appVersion}";
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#else
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if (Application.platform == RuntimePlatform.Android)
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return $"{hostServerIP}/CDN/Android/{appVersion}";
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else if (Application.platform == RuntimePlatform.IPhonePlayer)
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return $"{hostServerIP}/CDN/IPhone/{appVersion}";
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else if (Application.platform == RuntimePlatform.WebGLPlayer)
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return $"{hostServerIP}/CDN/WebGL/{appVersion}";
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else
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return $"{hostServerIP}/CDN/PC/{appVersion}";
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#endif
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}
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/// <summary>
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/// 远端资源地址查询服务类
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/// </summary>
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private class RemoteServices : IRemoteServices
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{
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private readonly string _defaultHostServer;
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private readonly string _fallbackHostServer;
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public RemoteServices(string defaultHostServer, string fallbackHostServer)
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{
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_defaultHostServer = defaultHostServer;
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_fallbackHostServer = fallbackHostServer;
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}
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string IRemoteServices.GetRemoteMainURL(string fileName)
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{
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return $"{_defaultHostServer}/{fileName}";
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}
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string IRemoteServices.GetRemoteFallbackURL(string fileName)
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{
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return $"{_fallbackHostServer}/{fileName}";
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}
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}
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}
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