61 lines
1.9 KiB
C#
61 lines
1.9 KiB
C#
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using System;
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using System.IO;
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using System.Text;
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using UnityEditor;
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using UnityEngine;
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namespace HK.Editor
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{
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public class GenConstTool : UnityEditor.Editor
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{
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static string csName = "AssetConst";
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static string folderPath = "Assets/Script/Runtime/Const";
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static string resPath = "Assets/Art/Resources";
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static string template = "Assets/Art/AssetsConstTemplate.txt";
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[MenuItem("Tool/GenAssetsConst")]
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static void Gen()
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{
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string path = $"{folderPath}/{csName}.cs";
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StringBuilder sb = new StringBuilder();
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Bridging(ref sb, resPath);
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var readAllText = File.ReadAllText(template);
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var content = readAllText.Replace("#CONSTCONTENT#", sb.ToString()).Replace("\\", "/")
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.Replace("#CLASSNAME#", csName);
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if (!File.Exists(path))
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{
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File.Create(path).Dispose();
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}
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File.WriteAllText(path, content);
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Debug.Log("生成完成!");
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}
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static void Bridging(ref StringBuilder sb, string path)
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{
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DirectoryInfo info = new DirectoryInfo(path);
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var fileInfos = info.GetFiles();
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var directoryInfos = info.GetDirectories();
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foreach (var fileInfo in fileInfos)
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{
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if (fileInfo.Name.Contains(".meta"))
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continue;
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string filePath = fileInfo.FullName.Substring(Application.dataPath.Length - 6);
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var name = filePath.Replace("\\", "_")
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.Replace(".", "_")
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.Replace(" ", String.Empty)
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.Replace("+", String.Empty);
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sb.AppendLine($"public const string {name} = @\"{filePath}\";");
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}
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foreach (var directoryInfo in directoryInfos)
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{
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Bridging(ref sb, directoryInfo.FullName);
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}
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}
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}
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}
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