FM/Assets/Scripts/Base/MonoBehaviour/UpdateTransform.cs

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using System;
using UnityEngine;
namespace HK
{
public class UpdateTransform : MonoBehaviour
{
private Transform target;
bool isRuning = false;
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private void Awake()
{
}
public void SetData(Transform target)
{
this.target = target;
isRuning = true;
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}
private void Update()
{
if (!isRuning) return;
if (target == null)
GameObject.Destroy(this.gameObject);
if (transform == null || target == null)
return;
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transform.localPosition = target.localPosition;
transform.localScale = target.localScale;
transform.localRotation = target.localRotation;
}
}
}