100 lines
3.7 KiB
C#
100 lines
3.7 KiB
C#
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using System.Collections.Generic;
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using HK;
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using HK.FUJIFILM;
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using UnityEngine;
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using UnityEngine.UI;
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using ZGame;
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public class RoundCoasterModel_Fixed : Model_Fixed
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{
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public RectTransform designParent;
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public ProductScriptableObject productScriptableObject;
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// grid setting
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public RectOffset padding;
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public Vector2 cellSize;
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public Vector2 spacing;
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public GridLayoutGroup.Constraint constraint;
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public int constraintCount;
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private void OnEnable()
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{
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EventManager.Instance.Subscribe(MugActualModel_Fixed_GenPhotoEventArgs.EventId,
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MugActualModel_Fixed_GenPhotoEvent);
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EventManager.Instance.Subscribe(ProduceDesign_CopyDesignItemAssetEventArgs.EventId,
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ProduceDesign_CopyDesignItemAssetEvent);
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}
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private void OnDisable()
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{
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EventManager.Instance.Unsubscribe(MugActualModel_Fixed_GenPhotoEventArgs.EventId,
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MugActualModel_Fixed_GenPhotoEvent);
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EventManager.Instance.Unsubscribe(ProduceDesign_CopyDesignItemAssetEventArgs.EventId,
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ProduceDesign_CopyDesignItemAssetEvent);
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}
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private void MugActualModel_Fixed_GenPhotoEvent(object sender, GameEventArgs e)
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{
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var args = e as MugActualModel_Fixed_GenPhotoEventArgs;
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if (!designItems.TryGetValue(args.ID, out ImageDesignItem designItem))
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{
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return;
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}
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var loadGameObject = GameObject.Instantiate(args.go, designItem.DesignParent);
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loadGameObject.transform.localPosition = args.go.transform.localPosition;
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var image = loadGameObject.GetComponent<Image>();
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loadGameObject.AddComponent<HK.UpdateTransform>().SetData(args.go.transform);
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loadGameObject.SetActive(true);
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}
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Dictionary<string, ImageDesignItem> designItems = new Dictionary<string, ImageDesignItem>();
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private void ProduceDesign_CopyDesignItemAssetEvent(object sender, GameEventArgs e)
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{
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var args = e as ProduceDesign_CopyDesignItemAssetEventArgs;
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designItems.Clear();
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for (var i = 0; i < designParent.transform.childCount; i++)
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{
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GameObject.Destroy(designParent.transform.GetChild(i).gameObject);
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}
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productScriptableObject = args.productScriptableObject;
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designParent.GetComponent<Image>().sprite = args.sprite;
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var instantiate = GameObject.Instantiate(args.go, designParent);
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if (instantiate.TryGetComponent(typeof(Image), out var image))
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{
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var component = ((Image)image);
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component.sprite = args.sprite;
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component.enabled = productScriptableObject.isShowTemplate;
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}
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var gridLayoutGroup = instantiate.GetComponent<GridLayoutGroup>();
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if (gridLayoutGroup != null)
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{
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gridLayoutGroup.constraint = constraint;
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gridLayoutGroup.constraintCount = constraintCount;
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gridLayoutGroup.spacing = spacing;
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gridLayoutGroup.padding = padding;
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gridLayoutGroup.cellSize = cellSize;
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var rectTransform = instantiate.GetComponent<RectTransform>();
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rectTransform.sizeDelta = designParent.sizeDelta;
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var itemParentTrans = instantiate.transform;
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for (var i = 0; i < itemParentTrans.childCount; i++)
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{
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itemParentTrans.GetChild(i).GetChild(0).gameObject.SetActive(true);
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}
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}
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instantiate.transform.GetComponent<RectTransform>().anchoredPosition = Vector2.zero;
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var list = instantiate.transform.FindChildDeeps<ImageDesignItem>();
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foreach (var imageDesignItem in list)
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{
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imageDesignItem.IsHideBtnAdd(true);
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designItems.Add(imageDesignItem.ID, imageDesignItem);
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}
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}
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}
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