FM/Assets/A3D/3d model/NewModel_Fixed/PhotoFilmRollKeychainModel_...

50 lines
1.9 KiB
C#
Raw Normal View History

2025-08-27 01:05:19 +08:00
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using ZGame;
namespace HK.FUJIFILM
{
public class PhotoFilmRollKeychainModel_Fixed : Model_Fixed
{
protected override void ProduceDesign_CopyDesignItemAssetEvent(object sender, GameEventArgs e)
{
var args = e as ProduceDesign_CopyDesignItemAssetEventArgs;
designItems.Clear();
for (var i = 0; i < designParent.transform.childCount; i++)
{
GameObject.Destroy(designParent.transform.GetChild(i).gameObject);
}
productScriptableObject = args.productScriptableObject;
designParent.GetComponent<Image>().sprite = args.sprite;
var instantiate = GameObject.Instantiate(args.go, designParent);
if (instantiate.TryGetComponent(typeof(Image), out var image))
{
var component = ((Image)image);
component.sprite = args.sprite;
component.enabled = productScriptableObject.isShowTemplate;
}
option = instantiate.GetComponent<RenderPrintingManagerOption>();
var rectTransform = instantiate.GetComponent<RectTransform>();
rectTransform.sizeDelta = designParent.sizeDelta;
rectTransform.localScale = option.modelScale;
rectTransform.anchoredPosition = option.modelPosition;
var firstChild = instantiate.transform.GetChild(0);
firstChild.GetChild(0).GetComponent<Mask>().enabled = false;
firstChild.GetChild(0).GetComponent<Image>().enabled = false;
firstChild.GetChild(1).gameObject.SetActive(false);
var list = instantiate.transform.FindChildDeeps<ImageDesignItem>();
foreach (var imageDesignItem in list)
{
imageDesignItem.IsHideBtnAdd(true);
designItems.Add(imageDesignItem.ID, imageDesignItem);
}
}
}
}