356 lines
12 KiB
C#
356 lines
12 KiB
C#
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using UnityEngine;
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using System.IO;
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using System.Collections;
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using System;
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using Zenith;
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public class TransparentCaptureSystem<T> : MonoBehaviour
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{
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[Header("相机设置")] public Camera targetCamera;
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public KeyCode captureKey = KeyCode.C;
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[Header("原始截图设置")] public int captureWidth = 1080;
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public int captureHeight = 1920;
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[Header("裁剪设置")] public int cropWidth = 1080;
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public int cropHeight = 1920;
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public Vector2 cropOffset = Vector2.zero; // 裁剪偏移量 (0-1)
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[Header("透明通道")] public bool preserveAlpha = true;
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public Color backgroundColor = new Color(0, 0, 0, 0); // 透明背景
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[Header("输出设置")] public string saveFolder = "Screenshots";
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public string fileNamePrefix = "Screenshot";
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public bool saveAsPNG = true;
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public string onlyFileName = "";
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private RenderTexture _renderTexture;
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private Texture2D _originalTexture;
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private Texture2D _croppedTexture;
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public Transform uiRoot;
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public static T Instance;
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private void Awake()
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{
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var allText = File.ReadAllText(Application.streamingAssetsPath + "/picSavePath.txt");
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if (string.IsNullOrEmpty(allText))
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{
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#if !UNITY_EDITOR
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saveFolder = Path.Combine(Application.dataPath, "Screenshots");
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#endif
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}
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else
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{
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saveFolder = allText;
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}
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Init();
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}
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void Start()
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{
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if (targetCamera == null) targetCamera = Camera.main;
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}
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protected virtual void Init()
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{
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}
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public IEnumerator CaptureAndCrop(Action<byte[]> callback = null)
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{
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// 确保尺寸有效
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ValidateSizes();
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// 创建原始截图
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yield return StartCoroutine(CaptureOriginalScreenshot());
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// 裁剪图片(保留透明通道)
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CropWithTransparency();
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// 保存结果
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SaveCroppedImage();
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// 清理资源
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CleanupResources();
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callback?.Invoke(bytes);
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}
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// 【核心修改】优化截图渲染流程,避免RT显示在屏幕上
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private IEnumerator CaptureOriginalScreenshot()
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{
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// 1. 保存相机原始状态(增加关键状态保存)
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RenderTexture originalRT = targetCamera.targetTexture;
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CameraClearFlags originalClearFlags = targetCamera.clearFlags;
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Color originalBackgroundColor = targetCamera.backgroundColor;
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bool originalEnabled = targetCamera.enabled; // 保存相机启用状态
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// bool originalRenderInEditMode = targetCamera.renderInEditMode; // 编辑模式渲染状态
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// 2. 创建临时RenderTexture
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_renderTexture = RenderTexture.GetTemporary(
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captureWidth,
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captureHeight,
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32,
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RenderTextureFormat.ARGB32,
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RenderTextureReadWrite.Linear
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);
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try
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{
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// 3. 配置相机仅渲染到RT,不显示在屏幕
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targetCamera.enabled = false; // 禁用相机的自动渲染
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// targetCamera.renderInEditMode = true; // 允许编辑模式渲染
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targetCamera.targetTexture = _renderTexture;
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targetCamera.clearFlags = CameraClearFlags.SolidColor;
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targetCamera.backgroundColor = preserveAlpha ? backgroundColor : Color.black;
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// 4. 手动渲染相机到RT(此操作不会显示在屏幕)
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targetCamera.Render();
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// 5. 读取RT像素到Texture2D
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RenderTexture.active = _renderTexture;
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_originalTexture = new Texture2D(captureWidth, captureHeight,
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preserveAlpha ? TextureFormat.ARGB32 : TextureFormat.RGB24, false);
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_originalTexture.ReadPixels(new Rect(0, 0, captureWidth, captureHeight), 0, 0);
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_originalTexture.Apply();
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}
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finally
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{
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// 6. 无论是否出错,都强制恢复相机设置
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targetCamera.targetTexture = originalRT;
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targetCamera.clearFlags = originalClearFlags;
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targetCamera.backgroundColor = originalBackgroundColor;
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targetCamera.enabled = originalEnabled;
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// targetCamera.renderInEditMode = originalRenderInEditMode;
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RenderTexture.active = null; // 强制取消RT激活状态
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}
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yield return null;
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}
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private IEnumerator CaptureOriginalScreenshot1()
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{
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// 创建RenderTexture(带alpha通道)
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_renderTexture = new RenderTexture(captureWidth, captureHeight, 32, RenderTextureFormat.ARGB32);
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_renderTexture.Create();
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// 保存原始相机设置
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RenderTexture originalRT = targetCamera.targetTexture;
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CameraClearFlags originalClearFlags = targetCamera.clearFlags;
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Color originalBackgroundColor = targetCamera.backgroundColor;
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// 配置相机透明背景
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targetCamera.targetTexture = _renderTexture;
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targetCamera.clearFlags = CameraClearFlags.SolidColor;
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targetCamera.backgroundColor = preserveAlpha ? backgroundColor : Color.black;
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// 渲染相机
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targetCamera.Render();
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// 创建Texture2D(带alpha通道)
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_originalTexture = new Texture2D(captureWidth, captureHeight,
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preserveAlpha ? TextureFormat.ARGB32 : TextureFormat.RGB24,
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false);
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// 读取像素(包括alpha)
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RenderTexture.active = _renderTexture;
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_originalTexture.ReadPixels(new Rect(0, 0, captureWidth, captureHeight), 0, 0);
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_originalTexture.Apply();
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RenderTexture.active = null;
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// 恢复相机设置
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targetCamera.targetTexture = originalRT;
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targetCamera.clearFlags = originalClearFlags;
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targetCamera.backgroundColor = originalBackgroundColor;
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yield return null;
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}
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string fullPath;
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public string FullPath => fullPath;
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private void CropWithTransparency()
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{
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if (_originalTexture == null)
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{
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Debug.LogError("原始截图未创建!");
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return;
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}
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// 计算裁剪起始位置
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int startX = Mathf.FloorToInt((_originalTexture.width - cropWidth) * cropOffset.x);
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int startY = Mathf.FloorToInt((_originalTexture.height - cropHeight) * cropOffset.y);
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// 确保在有效范围内
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startX = Mathf.Clamp(startX, 0, _originalTexture.width - cropWidth);
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startY = Mathf.Clamp(startY, 0, _originalTexture.height - cropHeight);
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// 创建裁剪后的纹理(带alpha通道)
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_croppedTexture = new Texture2D(cropWidth, cropHeight,
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preserveAlpha ? TextureFormat.ARGB32 : TextureFormat.RGB24,
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false);
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// 获取原始纹理的像素数据(包括alpha)
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Color[] pixels = _originalTexture.GetPixels(startX, startY, cropWidth, cropHeight);
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// 设置到裁剪纹理
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_croppedTexture.SetPixels(pixels);
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_croppedTexture.Apply();
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}
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// public static void SaveImage(Texture2D tex, string name)
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// {
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// byte[] bytes = tex.EncodeToPNG();
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// var dirPath = "SaveImages/";
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// if (!Directory.Exists(dirPath))
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// {
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// Directory.CreateDirectory(dirPath);
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// }
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// File.WriteAllBytes(dirPath + name + ".png", B83.Image.PNGTools.ChangePPI(bytes, 300, 300));
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// }
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private void SaveCroppedImage()
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{
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if (_croppedTexture == null)
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{
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Debug.LogError("裁剪后的纹理未创建!");
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return;
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}
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// 创建保存目录
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string folderPath = saveFolder;
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if (!Directory.Exists(folderPath)) Directory.CreateDirectory(folderPath);
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// 生成文件名
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string timestamp = DateTime.Now.ToString("yyyyMMdd_HHmmss");
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string extension = saveAsPNG ? ".png" : ".jpg";
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string fileName;
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string dpiName;
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if (string.IsNullOrEmpty(onlyFileName))
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fileName = $"{fileNamePrefix}_{cropWidth}x{cropHeight}_{timestamp}{extension}";
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else
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fileName = $"{onlyFileName}{extension}";
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dpiName = $"{fileNamePrefix}_{cropWidth}x{cropHeight}_{timestamp}_DPI_{extension}";
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fullPath = Path.Combine(folderPath, fileName);
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var dpiFullPath = Path.Combine(folderPath, dpiName);
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// 编码保存
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byte[] imageBytes;
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if (saveAsPNG)
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{
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imageBytes = _croppedTexture.EncodeToPNG();
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}
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else
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{
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// JPG不支持透明通道,强制去除alpha
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Texture2D jpgTexture =
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new Texture2D(_croppedTexture.width, _croppedTexture.height, TextureFormat.RGB24, false);
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jpgTexture.SetPixels(_croppedTexture.GetPixels());
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jpgTexture.Apply();
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imageBytes = jpgTexture.EncodeToJPG(90);
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Destroy(jpgTexture);
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}
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// File.WriteAllBytes(fullPath, imageBytes);
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ImageDpiProcessor.SaveTextureWithDpi(_croppedTexture, fullPath, 300);
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Debug.Log($"save as: {fullPath}");
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// 验证透明度
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if (saveAsPNG && preserveAlpha)
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{
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// 检查左上角像素是否透明
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Color topLeft = _croppedTexture.GetPixel(0, _croppedTexture.height - 1);
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Debug.Log($"保存的图片左上角透明度: {topLeft.a}");
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// 检查中心像素是否透明
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Color center = _croppedTexture.GetPixel(_croppedTexture.width / 2, _croppedTexture.height / 2);
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Debug.Log($"保存的图片中心透明度: {center.a}");
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}
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Debug.Log($"截图已保存至: {fullPath}");
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bytes = File.ReadAllBytes(fullPath);
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// NetworkUpload.instance.miniCooperData.items[0].preview1 = System.Convert.ToBase64String(bytes);
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#if UNITY_EDITOR
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UnityEditor.EditorUtility.RevealInFinder(fullPath);
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#endif
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}
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byte[] bytes;
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private void ValidateSizes()
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{
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// 确保原始尺寸有效
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captureWidth = Mathf.Clamp(captureWidth, 32, SystemInfo.maxTextureSize);
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captureHeight = Mathf.Clamp(captureHeight, 32, SystemInfo.maxTextureSize);
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// 确保裁剪尺寸有效
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cropWidth = Mathf.Clamp(cropWidth, 32, captureWidth);
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cropHeight = Mathf.Clamp(cropHeight, 32, captureHeight);
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// 确保偏移量在0-1范围
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cropOffset.x = Mathf.Clamp01(cropOffset.x);
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cropOffset.y = Mathf.Clamp01(cropOffset.y);
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}
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private void CleanupResources()
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{
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if (_renderTexture != null)
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{
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Destroy(_renderTexture);
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_renderTexture = null;
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}
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if (_originalTexture != null)
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{
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Destroy(_originalTexture);
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_originalTexture = null;
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}
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// 保留裁剪纹理用于预览或后续使用
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// 如果不再需要,可以取消注释下面一行
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Destroy(_croppedTexture);
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}
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[ContextMenu("立即截图并裁剪")]
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public virtual void CaptureAndCropNow(Action<byte[]> callback = null)
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{
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StartCoroutine(CaptureAndCrop(callback));
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}
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void OnGUI()
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{
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// 显示原始截图预览
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if (_originalTexture != null)
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{
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GUI.DrawTexture(new Rect(10, 10, 200, 200 * (float)captureHeight / captureWidth),
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_originalTexture, ScaleMode.ScaleToFit);
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GUI.Label(new Rect(10, 220, 200, 30), $"原始尺寸: {captureWidth}x{captureHeight}");
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}
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// 显示裁剪后截图预览
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if (_croppedTexture != null)
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{
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GUI.DrawTexture(new Rect(Screen.width - 210, 10, 200, 200 * (float)cropHeight / cropWidth),
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_croppedTexture, ScaleMode.ScaleToFit);
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GUI.Label(new Rect(Screen.width - 210, 220, 200, 30), $"裁剪尺寸: {cropWidth}x{cropHeight}");
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// 显示透明度信息
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if (preserveAlpha)
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{
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GUI.Label(new Rect(Screen.width - 210, 250, 200, 30), "包含透明通道");
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}
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}
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}
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void OnDestroy()
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{
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CleanupResources();
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if (_croppedTexture != null)
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{
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Destroy(_croppedTexture);
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_croppedTexture = null;
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}
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}
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}
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