58 lines
1.8 KiB
C#
58 lines
1.8 KiB
C#
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using System;
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using UnityEngine;
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using UnityEngine.UI;
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using ZGame;
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namespace HK.FUJIFILM
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{
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public class ImageDesignItem : MonoBehaviour
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{
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[SerializeField] private Image maskImage;
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[SerializeField] private Transform designParent;
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[SerializeField] private Button btnAddImage;
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public Transform DesignParent => designParent;
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public string ID;
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public Action OnClickAddImage;
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public Transform targetTran = null;
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private void Awake()
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{
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maskImage = GetComponent<Image>();
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designParent = transform.GetChild(0).transform;
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btnAddImage = transform.GetChild(1).GetComponent<Button>();
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btnAddImage.onClick.AddListener(ClickAddImage);
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// EventManager.Instance.Subscribe(ProductDesgin_GenPhotoEventArgs.EventId, ProductDesgin_GenPhotoEvent);
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}
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private void OnDestroy()
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{
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// EventManager.Instance.Unsubscribe(ProductDesgin_GenPhotoEventArgs.EventId, ProductDesgin_GenPhotoEvent);
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}
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public void SetData(string id)
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{
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ID = id;
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}
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public void IsHideBtnAdd(bool value)
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{
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btnAddImage.gameObject.SetActive(!value);
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}
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public void AddImage(Sprite sprite)
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{
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var o = ResourcesManager.Instance.LoadGameObject(
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AssetConst.Assets_Res_FUJIFILM_Prefabs_UI_Item_imgDesignItem_prefab, designParent);
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var image = o.GetComponent<Image>();
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image.sprite = sprite;
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ImageScaler.ScaleImageWithMaxSize(image, 300);
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}
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private void ClickAddImage()
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{
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OnClickAddImage?.Invoke();
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EventManager.Instance.FireNow(this, new ProductDesignItemEventArgs(designParent, ID));
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}
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}
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}
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