34 lines
1.3 KiB
C#
34 lines
1.3 KiB
C#
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using System;
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using HK;
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using Runtime.Produce;
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using Runtime.UI.Data;
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using UnityEngine;
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namespace Runtime
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{
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public class GameData : ManagerBase<GameData>
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{
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public ShoppingCart shoppingCart = new ShoppingCart();
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}
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public class Game : MonoBehaviour
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{
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private void Awake()
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{
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UIManager.Instance.LoadUI(nameof(HomeUI), AssetConst.Assets_Res_Prefab_UI_HomeUI_prefab);
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UIManager.Instance.LoadUI(nameof(AgreementUI), AssetConst.Assets_Res_Prefab_UI_AgreementUI_prefab);
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UIManager.Instance.LoadUI(nameof(ThemeUI), AssetConst.Assets_Res_Prefab_UI_ThemeUI_prefab);
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UIManager.Instance.LoadUI(nameof(ChooseProductUI), AssetConst.Assets_Res_Prefab_UI_ChooseProductUI_prefab);
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UIManager.Instance.LoadUI(nameof(ProductUI), AssetConst.Assets_Res_Prefab_UI_ProductUI_prefab);
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UIManager.Instance.LoadUI(nameof(ShoppingCartUI), AssetConst.Assets_Res_Prefab_UI_ShoppingCartUI_prefab);
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ProcedureManager.Instance.ClearProcedures();
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ProcedureManager.Instance.AddProcedure(nameof(StartGameProcedure), new StartGameProcedure());
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}
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private void Start()
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{
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ProcedureManager.Instance.StartProcedure(nameof(StartGameProcedure));
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}
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}
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}
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