FM/Assets/Scripts/Runtime/UI/Logic/ChooseProductUI.cs

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C#
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2025-06-17 09:31:12 +08:00
using UnityEngine.UI;
using TMPro;
using UnityEngine;
namespace HK
{
public class ChooseProductUI : UIBase
{
[SerializeField] private UpMenuItem goUpMenu;
[SerializeField] private Button btnBig;
[SerializeField] private Button btnSmall;
public override void OnInit()
{
base.OnInit();
#region AutoGen_Init
goUpMenu = GetValue<UpMenuItem>("goUpMenu");
btnBig = GetValue<Button>("btnBig");
btnSmall = GetValue<Button>("btnSmall");
btnBig.onClick.AddListener(OnClickbtnBig);
btnSmall.onClick.AddListener(OnClickbtnSmall);
#endregion
}
#region AutoGen_Method
private void OnClickbtnBig()
{
}
private void OnClickbtnSmall()
{
}
#endregion
public override void OnDispose()
{
base.OnDispose();
#region AutoGen_Dispose
btnBig.onClick.RemoveListener(OnClickbtnBig);
btnSmall.onClick.RemoveListener(OnClickbtnSmall);
goUpMenu = null;
btnBig = null;
btnSmall = null;
#endregion
}
}
}