FM/Assets/Scripts/Runtime/ScriptableObject/ThemeScriptableObject.cs

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2025-06-17 09:31:12 +08:00
using UnityEngine;
namespace HK
{
[CreateAssetMenu(fileName = "ThemeObject", menuName = "ScriptableObjects/ThemeObject", order = 1)]
public class ThemeScriptableObject : ThemeBaseScriptableObject
{
public Sprite banner;
public Sprite[] lightStickers;
public string themeName;
public bool isChangeColor;
public Color[] colors;
public bool isFixed;
}
}