28 lines
867 B
C#
28 lines
867 B
C#
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using HK;
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using UnityEngine;
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using ZGame;
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namespace Runtime
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{
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public class AddCommodityToShoppingCartEventArgs : GameEventArgs
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{
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public static readonly int EventId = typeof(AddCommodityToShoppingCartEventArgs).GetHashCode();
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public override int Id => EventId;
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public Texture2D texture2D { get; }
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public string productName { get; }
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public int price { get; }
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public AddCommodityToShoppingCartEventArgs(Texture2D texture2D, string productName, int price)
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{
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this.texture2D = texture2D;
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this.productName = productName;
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this.price = price;
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}
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}
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public class ClearShoppingCartEventArgs : GameEventArgs
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{
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public static readonly int EventId = typeof(ClearShoppingCartEventArgs).GetHashCode();
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public override int Id => EventId;
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}
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}
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