2025-06-04 22:49:37 +08:00
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using System;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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2025-07-14 19:29:10 +08:00
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using UnityEngine.Serialization;
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2025-06-04 22:49:37 +08:00
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using UnityEngine.UI;
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namespace HK.Keyboard
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{
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public class FontsChange : MonoBehaviour
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{
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2025-07-13 19:18:40 +08:00
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[SerializeField] List<TMP_FontAsset> fonts = new List<TMP_FontAsset>();
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2025-06-04 22:49:37 +08:00
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public GameObject item;
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public Keyboard keyboard;
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private void Awake()
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{
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keyboard = GetComponentInParent<Keyboard>();
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foreach (var tmpAsset in fonts)
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{
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var o = GameObject.Instantiate(item, item.transform.parent);
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o.SetActive(true);
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o.name = tmpAsset.name;
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o.GetComponentInChildren<TMP_Text>().font = tmpAsset;
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o.GetComponent<Button>().onClick.AddListener(() => { keyboard.SetFont(tmpAsset); });
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}
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}
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}
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}
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