FM/Assets/Scripts/Editor/EditorConfigs.cs

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2025-08-20 11:14:21 +08:00
using UnityEngine;
namespace HK.Editor
{
public class EditorConfigs : ScriptableObject
{
// UI
public string itemFolderPath = $"{Application.dataPath}/Scripts/Runtime/UI/Item";
public string logicFolderPath = $"{Application.dataPath}/Scripts/Runtime/UI/Logic";
public string templatePath = $"{Application.dataPath}/Resources/Template/UILogicTemplate.txt";
// Excel
}
}