EditorTool3D/Assets/ZXL/Scripts/Manager/ZConst.cs

20 lines
632 B
C#

using UnityEngine;
namespace ZXL.Manager
{
public static class ZConst
{
private static string AssetRootPath;
public static string AssetRootPath_GS => $"{AssetRootPath}/公司";
public static string AssetRootPath_GR => $"{AssetRootPath}/个人";
public static string AssetRootPath_XM => $"{AssetRootPath}/项目";
public static string AssetConfigPath => $"{AssetRootPath}/config.json";
public static string AssetCacheIcon => $"{AssetRootPath}/Cache/Icon";
static ZConst()
{
AssetRootPath = $"{Application.dataPath}/ZXL";
}
}
}