18 lines
478 B
C#
18 lines
478 B
C#
using System;
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using TriLibCore.General;
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using UnityEngine;
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namespace TriLibCore.HDRP
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{
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/// <summary>
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/// Represents a container to hold HDRP Material properties temporarily.
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/// </summary>
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public class HDRPVirtualMaterial : VirtualMaterial
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{
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public Texture MetallicTexture;
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public Texture OcclusionTexture;
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public Texture DetailMaskTexture;
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[Obsolete("Not used anymore.")]
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public Texture SmoothnessTexture;
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}
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} |