EditorTool3D/Assets/TriLib/TriLibHDRP/Scripts/HDRPVirtualMaterial.cs

18 lines
478 B
C#

using System;
using TriLibCore.General;
using UnityEngine;
namespace TriLibCore.HDRP
{
/// <summary>
/// Represents a container to hold HDRP Material properties temporarily.
/// </summary>
public class HDRPVirtualMaterial : VirtualMaterial
{
public Texture MetallicTexture;
public Texture OcclusionTexture;
public Texture DetailMaskTexture;
[Obsolete("Not used anymore.")]
public Texture SmoothnessTexture;
}
}